Pengembangan Aplikasi Arunika Eaducation Berbasis Virtual Reality dalam Pembelajaran Teks Anekdot

  • Eka Sartika Universitas Negeri Gorontalo
  • Ayu Hidayanti Ali Universitas Negeri Gorontalo
  • Mira Mirnawati Universitas Bina Taruna
  • Hasriani Hasriani Universitas Negeri Makassar

Abstract

Technology is capable of providing ease in all aspects; however, in reality, in the school environment, technology has not been fully utilized. Based on this premise, this research will utilize the Arunika Eaducation application, which is based on virtual reality, in teaching anecdotal texts. The method used in this research is the R&D method. The results of this research indicate that the Arunika Eaducation application based on virtual reality is suitable for use by teachers in the classroom to improve student learning outcomes.

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References

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Priyatni, E. &. (2013). Bahasa dan Sastra Indonesia kelas X. Bumi Aksara.
Published
2024-07-02
How to Cite
SARTIKA, Eka et al. Pengembangan Aplikasi Arunika Eaducation Berbasis Virtual Reality dalam Pembelajaran Teks Anekdot. Ideas: Jurnal Pendidikan, Sosial, dan Budaya, [S.l.], v. 10, n. 2, p. 451-460, july 2024. ISSN 2656-940X. Available at: <https://jurnal.ideaspublishing.co.id/index.php/ideas/article/view/1829>. Date accessed: 13 feb. 2025. doi: https://doi.org/10.32884/ideas.v10i2.1829.