Generative Art sebagai Pembentuk Motif Geometris
Abstract
Designing motifs is still mostly done manually, using a pencil and then drawing on paper. The purpose of this research is to offer a solution in making geometric motifs by utilizing algorithmic art produced through computer technology. This method is a combination of the use of algorithmic art and the design used in making geometric motif designs. Algorithmic Art is a subset of generative art that is the result of an algorithmic process and is designed by the artist and usually uses a random process to generate variations based on external input. The results of this study are geometric motifs using the algorithmic art method. Geometric motifs can be applied to fabrics, decorations, and others.
Downloads
References
Ceric, V. (2008). Algorithmic art: Technology, mathematics and art. Proceedings of the International Conference on Information Technology Interfaces, ITI, May, 75–81. https://doi.org/10.1109/ITI.2008.4588386
Creswell, J. W. (2014). Penelitian Kualitatif dan Desain Riset (S. Z. Qudsy (ed.); 3rd ed.). Pustaka Pelajar.
Dehlinger, H. (2020). Generative Art. Journal of Mathematics and the Arts, 14(1–2), 33–36. https://doi.org/10.1080/17513472.2020.1729058
Gherman, I. (2018). Text and Image in the Digital Age – The Digital Revolution. Open Journal for Information Technology, 1(1), 13–24. https://doi.org/10.32591/coas.ojit.0101.02013g
Hartanti, G., & Setiawan, B. (2019). Pendokumentasian Aplikasi Ragam Hias Batik Jawa Tengah Motif Kawung, Sebagai Upaya Konservasi Budaya Bangsa Khususnya Pada Perancangan Interior. Aksen, 3(2), 25–37. https://doi.org/10.37715/aksen.v3i2.807
Joo, J. M. (2015). The Breathtaking Algorithmic Art. In The VirtualDynamics Intelligencer (Issue October 2006). https://www.researchgate.net/publication/288827387_The_Breathtaking_Algorithmic_Art
Kleiner, F. S. (2014). Gardner’s Art Through The Ages: A Concisw Western History. In S. A. Poore (Ed.), Wadsworth, Cengage Learning, USA (Third Edit). Wadsworth, Cengage Learning.
Monro, G. (2009). Emergence and generative art [University of Sydney]. In Leonardo (Vol. 42, Issue 5). https://doi.org/10.1162/leon.2009.42.5.476
Pandanwangi, A. (2020). Upaya Perupa dalam Menyikapi Pandemi Covid 19. Prosiding Seminar Nasional Hardiknas, 91–98. http://proceedings.ideaspublishing.co.id/index.php/hardiknas/article/view/14
Prasetyo, S. A. (2016). Karakteristik Motif Batik Kendal Interpretasi dari Wilayah dan Letak Geografis. Jurnall Imajinasi, 10(1), 51–60. https://doi.org/10.15294/imajinasi.v10i1.8816
Ratnadewi, Prijono, A., & Pandanwangi, A. (2020). Application of turtle graphics to Kawung Batik in Indonesia. International Journal of Innovation, Creativity and Change, 13(2), 643–658.
Ratnadewi, R., Pandanwangi, A., & Prijono, A. (2021). Bahasa Rupa Motif Batik Ciamis Melalui Program Lindenmayer Systems. Jurnal Bahasa Rupa, 5(1), 122–133. https://doi.org/10.31598/bahasarupa.v5i1.961
Seel, G. (2013). The Role of Art in History and the Art of the Future. SAGE Journal, 59(1–2), 158–167.
Suseno, B. A. (2014). Eksistensi Seni Grafis Monoprint dalam Kesenirupaan Yogyakarta. Journal of Urban Society’s Arts, 1(2), 110–120. https://doi.org/10.24821/jousa.v1i2.792
Tabrani, P. (2014). Proses Kreasi-Gambar Anak-Proses Belajar (1st ed.). Erlangga.
Taylor, S. J., Bogdan, R., & DeVault, M. L. (2016). Qualitative Reseach Methods (4th Editio). John Wiley & Sons, Inc.
Tempel, M. (2017). Generative art for all. Journal of Innovation and Entrepreneurship, 6(1), 1–14. https://doi.org/10.1186/s13731-017-0072-1
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.